1. Quick overview on object oriented programming and concept.
2. What is software design?
3. What is software architecture? What are roles of a software architecture?
4. Who needs an architect?
5. Is design dead?
6. Refactoring – What, Why, When & How?
7. What is code smell and types of code smell?
8. Unit Testing and Test Driven Development overview
9. Design Patterns:
a. Creational Patterns
i. Abstract Factory
ii. Builder
iii. Factory Method
iv. Prototype
v. Singleton
b. Structural Patterns
i. Adapter
ii. Bridge
iii. Composite
iv. Decorator
v. Façade
vi. Flyweight
vii. Proxy
c. Behavioral Patterns
i. Chain of Responsibility
ii. Command
iii. Interpreter
iv. Iterator
v. Mediator
vi. Memento
vii. Observer
viii. State
ix. Strategy
x. Template Method
xi. Visitor
10. Design Principles
a. Single Responsibility Principle (SRP)
b. Open Closed Principle (OCP)
c. Liskov Substitution Principle (LSP)
d. Interface Segregation Principle (ISP)
e. Dependency Inversion Principle (DIP)
f. DRY – Don’t Repeat yourself
g. Once and only once
h. Tell Don’t Ask
i. The Law of Demeter
j. Inversion of Control
k. Dependency Injection
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